Hello again, all! It’s been a little over a month since the last update, and LOT has happened since then, but you’re not going to see or hear anything about most of it until later. For right now, I just get to show you guys our updated site design and the updated Sintel model!
Waaaay back when we were featured on BlenderNation and everyone subsequently complained about my Sintel’s eyes, David Revoy (concept artist for Project Durian) was kind enough to not only blatantly show us just how ugly our model was, but also offer hints on how to fix it, by sending along this nifty animated gif!
When working to make our in-game model resemble David’s paint-over as much as possible, everything went pretty smoothly (if you can call tearing one’s own hair out while trying to learn the ways of proper hair modeling/texturing “smoothly”) until I hit a brick wall known as General Lack of Knowledge of the Texture Face Panel.
The reason I’m telling you this is not because I think you care, but because I want to thank “wiseman303″ for helping me sort out the Texture Face settings via #gameblender, and even lending an awesome add-on he’s written for 2.5 that makes the Texture Face panel much more useful (Unbeknownst to the user, or at least me, the Texture Face panel affects only the active face, not all selected faces, making you think that Blender is just being a jerk if you’re not perceptive enough. Wiseman’s add-on enables the user to copy the Texture Face settings of the active face to all selected faces.)
I would give you the link to the add-on, but I’m afraid I don’t have it anymore, and I’d rather not just upload the file I have, as it’s probably outdated anyway. Perhaps someone can help out via the comments?
Anyway, to cut to the chase, here’s New Sintel in all of her updated glory, along with some wires!











