Hey guys! For those of you still with us, this post will be a large, in-depth update on whats gone on since the last post (which was waaaaaaay to long ago). I will also talk about what is coming up soon!
NEW RIG – ANIMATION

We have a nice new rig with fancy IK. This makes it a lot easier to animate. There is one small issue when giving a character a new rig: we also had to re-do all of the animations. Luckily with our post about helping to animate, we were able to get a few good animations working on the new rig, but there are a lot of animations left to do. IF YOU ARE AN ANIMATOR WHO IS WILLING TO HELP WITH EVEN ONE ANIMATION, EMAIL ME jon@sintelgame.org
MECHANICS

Now, this was a crazy idea. I re-did all the programming attached to Sintel. Looking back however I think it was necessary. The old code was clunky slow and lacked a few features that I think the game needed. It didn’t even use Blender’s state system. If you know what that is, then you should know that it would be weird not to use it.
New code is nice, fancy (I will be using those terms a lot in this post) and has some new features such as floor tracking that make the game play MUCH smoother. Using Blender states, I was able to construct the same code system without tons of logic bricks. It looks a lot less confusing now. I’ve also been working on the targeting system (part of it is pictured above) which was terrible before but actually works pretty well now.
NEW MENU – GAME STRUCTURE

Another crazy idea. I re-did the entire main menu and the entire game structure. This wasn’t as much work as it seems. The old menu was (very) poorly programmed (by me). BUT FEAR NOT. I’m actually quite proud of this menu. It’s very efficient with code and assets. It also handles keyboard inputs (and theoretically joystick inputs) a lot better than before. The options screen is slimmed down to be less confusing. All those options you see in the menu currently work. You can even change the game’s resolution in real time!
Overall, the menu is easier to navigate and has some transitions and animations that make it look rather nice. I also added the ability to gather a list of .blend files that are located in the levels folder. This way any levels you guys make will show up in the menu where you can play them. I really want user created levels to be a part of the game so adding this feature was crucial. ALSO! You can watch the film Sintel directly from the extras menu.
SNAILS!
I finally got those little critters in the game. They are hostile little buggers that will randomly move around and avoid obstacles. Upon sight of human, they swarm to attack. They don’t move too fast so it is easy to outrun them – but it can get nasty if they surround you!
WHAT IS NEXT?!
My plan is to release an Alpha version of the game for everyone to download for free and start playing around so we can get some feedback on some of the features of the game. Right now, I am predicting that this will be ready in a month. Keep in mind this is subject to change, but also realize I am trying my best to get this out to the public. I want you guys to play this game as soon as possible, but I don’t want to release a game that I’m not proud of.








