After a year of new content and improvements, Alpha 0.2 is finally ready for release!

Download – Alpha 0.2
wing_nipswell_donetundrarock_snakedocks_revampcrane_gamedesert_revampcampfire

Some of the larger changes include:

  • An entirely re-designed docks level
  • Revamped desert level
  • Added Tundra level
  • Re-designed Combat
  • Added Torch item for starting dynamic fires
  • Note: There seems to be an issue in the Tundra level with dynamic shadows and ATI cards. We are still trying to figure out the issue but an ATI specific level has been added that does not have the shadow issue.




    10 Responses to “Alpha 0.2”
    1. Jon Buresh says:

      Full Changelog:

      New in 0.2

      - New Docks Level
      - New Desert Level
      - Added Tundra Level
      - Added torch item
      - Revamped combat
      - Enemy AI reworked
      - Added Wing Nip enemy
      - Added Rock Snake enemy
      - Reworked & revamped HUD
      - New credits screen
      - Reworked opening
      - Difficulty setting now works
      - The game now has a proper font
      - Added building LOD models
      - Optimized buildings + assets with collision meshes
      - The game will detect desktop resolution on first run and use that – custom resolutions still work
      - The TAB key now displays the current objective
      - Added MUCH better camera collision
      - Added SSAO & option in the menu
      - Camera no longer goes through buildings
      - Can take a screenshot with F12
      - Small tweaks to the menu
      - Menu XML loading optimized
      - Increased quality of intro videos
      - Got rid of unneccessary collision in the HUD
      - Added support for more screen resolutions
      - Added fade-in & out functionality to the HUD
      - Got rid of old unused textures + assets
      - Added tag to menu XML
      - Menu now loads button text via XML
      - Made the menu font less pixely
      - Slowed down camera zoom
      - Cleaned up loading screen code
      - Dialog text is centered better
      - Updated extras menu – more dynamic
      - Pressing any key now skips the whole menu intro
      - Added fade out to the menu
      - Windows stand-alone now launches with console for debug purposes
      - Cleaned up player logic

    2. Gallaecio says:

      What is the recommended way to package in Linux now? I’ve tried as I did in the rpevious alfa, but I get a segmentation fault. Is the .blend file platform- or architecture-specific somehow?

      [gallaecio@afonso aqueronte]$ LC_ALL=en_US.utf8 sintel
      2.66 versioning fix: replacing black sky with premultiplied alpha for scene Scene
      Detected GL_ARB_texture_env_combine
      Detected GL_ARB_texture_cube_map
      Detected GL_ARB_multitexture
      Detected GL_ARB_shader_objects
      Detected GL_ARB_vertex_shader
      Detected GL_ARB_fragment_shader
      Detected GL_ARB_vertex_program
      Detected GL_ARB_depth_texture
      Detected GL_EXT_separate_specular_color
      /usr/bin/sintel: line 2: 7889 Segmentation fault (core dumped) blenderplayer /usr/share/sintel/sintel_win32/sintel_win.blend

    3. jeremi360 says:

      blend is file fromat for blender. Open file in blender and press “P” on your keyboard

    4. Jon Buresh says:

      Gallaecio: Are you using the most recent version of Blender? I’m not sure what is going on there because I don’t have much experience building on Linux

    5. Gallaecio says:

      It’s blender 2.68.

      To run the game, I use the “blenderplayer” executable.

    6. Bertram says:

      Hey :D

      Congrats for the work done!! I’m amazed with what Sintel is becoming!

      I think many people have the same questions:
      - Could you add link to your forums (from here)?:
      http://blenderartists.org/forum/showthread.php?186893-Sintel-The-Game
      - Do you have any kind of even rough roadmap?
      - – A repository?
      - – a bugtracker?

      Best regards and best of luck, :)

    7. Sebastian says:

      That looks awesome! What do I need to download it?

      Also, is there a version for mac?
      Thanks!!

    8. shirish says:

      possible to play on low-end intel integrated graphics ?

      $lspci | grep VGA
      00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10)

      This is a low-end 45nm pentium dual-core part which has intel g33 chipset (circa 2k7).

      I ask as the game is around 700 MB (and probably will grow more) and that’s a big chunk of my bandwidth and time so if not sure, will not dowload it. Looking to know.

    9. Anonymous says:

      Linux 64 bit error :S

      Color management: using fallback mode for management
      BLF_lang_init: ‘locale’ data path for translations not found, continuing
      connect failed: No such file or directory
      Detected GL_ARB_texture_env_combine
      Detected GL_ARB_texture_cube_map
      Detected GL_ARB_multitexture
      Detected GL_ARB_shader_objects
      Detected GL_ARB_vertex_shader
      Detected GL_ARB_fragment_shader
      Detected GL_ARB_vertex_program
      Detected GL_ARB_depth_texture
      Detected GL_EXT_separate_specular_color
      Fatal Python error: Py_Initialize: Unable to get the locale encoding
      ImportError: No module named ‘encodings’
      Aborted (core dumped)

    10. Anonymous says:

      With 2.68a blender opening sintel_win.blend in linux press p and go. (not in blenderplayer)

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