This is a small update to fix a couple issues in the first Alpha.
Download – Alpha 1.1
I can’t really say finally.
Could you release sound and music separately?
Does Sintel (The Game) have multi-player. If you’re having trouble with characters you could have the enemies available for play as well. You could try to make the game compatible with future modes so that you can make add-on versions of play (kart racing, flying, duel mode, you get the idea). I can see this causing unnecessary trouble for you but I think you could do it with the same system as used for level select.
Thanks for setting the E-mail field to (will-not-be-published)_.
Sorry that I ask such things of you.
On Blender Artists you said you wanted to have pick-ups for replay value. What about dragon hearts which are all over the levels.
Challenges (collect all the hearts in Garway).
Is it really that big or is there something else included?
The Twins: Multiplayer would be a HUGE undertaking. It would require lots and lots of work. So no, multiplayer is not on the list of planned features.
Anonymous: That includes the game, and the Sintel film. I’m working on lowering file size for the next release.
Well, why not make 2 seperate downloads? One for the film and the other for the game (I think i’m not the only one who has already the film downloaded months ago)
770MB takes really long to download for me
I agree with anonymous.
One version with film, one without.
I’m not sure about dragon hearts. It seems like a violent things to go around collecting. There are already a few collectable things planned.
I’ll upload a version without the film soon.
In china containers (no stabbing).
About the music files?
Dragon hearts are magical.
Is there an unlock system?
And I know that most of my comments ask impossible things.
this game is so good I’m publish it on youtube.com in German my chanel call Mine4Pic see you
First time I posted comments it doubled too:
Or did you just want to change your name?
And it is an excellent idea.
Is there any technical forum ?
As far as I can see… No. But keep on asking and there may be one.
I played alittle bit of your game. It’s very impressive; however, the gameplay still feels alittle clunky. Also, it might be my computer, but what processor would u recommend running the game?
Thanks for sharing.
@ Sarah Chong
You should not need an extra fast cpu to play the game. we don’t have exact minimum / recommended specs info yet, but i’d say intel would probably be your best bet; any duo core with a decent clock speed ( say 2 Ghz or above) should run the game fine. i have had the game running on a pretty old laptop with out much issue. If you are getting low frame rates I’d suggest checking your graphics card or maybe lowering the screen resolution for the game via the main menu.
I know this has nothing to do with the game but…
How much do you pay monthly to WordPress. I happen to be looking for a site to set up on and am looking at either Blogger or WordPress.
I have created a Wikipedia entry for this beautiful game (http://en.wikipedia.org/wiki/Sintel_The_Game). You may wish to correct elements of it.
@Downdate: Thanks! Could you change where it mentions much of our code coming from Yo Frankie? We actually don’t use much Yo Frankie code at all.
@Jon Buresh: Will do!
@Jon Buresh: Done. You may want to check it though.
If I can’t get it exactly you might be able to write a quick explanation here.
You to can edit Wikipedia.
I want to say thanks to everybody that worked on this demo. The blend files are crystal clear, i can understand everything of the game setup easily. The way everything is linked, intro movies, scene loading, and python scripting is very inspirational.
And with this game, the Blender Game Engine shows its amazing functionalities. In a near future the bge will beat commercial game engines ! lol.
Thanks again for sharing these technics with the community.
Wow, nice stuff. And why the movie file is so big?
I couldn’t even imagine that my animations will be used (strikes and run). I’ve created them for learning purposes in last year and now I see that this game have a great potential. I work in game dev industry for now and I will find some time to improve this project
P.S. I can’t remember my old login or e-mail under which I made these things – Saboteur maybe.
Can I just say that after finding Alpha 1.1 on Pluck, what a relief to uncover a
person who basically knows what they’re talking about when it comes to this. You truly understand how to bring a problem to light and make it worthwhile. A lot more people need to look at this and understand this side of the story. It’s surprising you’re not more well-known, as you most certainly have the gift.
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