Happy Holidays! It’s been a nice relaxing week but now it is time for an update. I recently returned home from school for a few weeks. At college I had little time to work on my personal projects (sintel the game) so I admit, not a whole lot got done in the past few months. I worked on enemy AI a little bit, started re-designing the dialog system, and a bunch of other small things. Since I’ve gotten back, I started re-programming the player mechanics. I know this sounds silly seeing as we already have a working, controllable player, but there was room for improvement in the design and in the code. We also gave Sintel a nice new IK rig which needed to be implemented. As of right now, I’ve improved the movement system, making it easier to walk up and down hills, giving it a more realistic and less glitchy feel. It already feels a lot smoother than before. The code is optimized this time around too. Now i’m working on making the player camera better. I’ve also updated the Gallery!
David has been working on a smaller, but more aggressive troll character. Perhaps David will post about what he has been working on in a future post. I know he has plans to make another modeling time lapse video so be on the lookout for that.
I’d like to personally thank everyone who helped us out with animation. We got many people who were more than happy to send us a few animations. They all look wonderful and I’m excited to make use of them.
We still want to release a demo as soon as we can. We are slowly making our way towards a release. I think I speak for all of us when I say we don’t want to release a demo unless it is fun. The pre-demo was short and bland because we rushed it out without spending enough time on making it fun. The demo will include some different gameplay elements, a good taste of combat, and a boss battle that is actually challenging.
I can’t say when the demo will be ready, but the moment we pinpoint a date, I will let you guys know.
Finally, I would like to make a shout out to Team Aurora. Over the past few months a couple friends and I got together and talked about our futures. We all felt that the professional game industry right now does not reward or encourage innovation and good unique design in games. We want to work in a field where we can make games that we find fun and innovative, rather than games that will make the most money. So we formed Team Aurora. We recently announced the first game currently in production – Grey. If you want to find out more, read about it here.
Since I am committed to finishing Sintel The Game, I will not be directly involved with the development of Grey. I am still a member of Team Aurora, but my time is going to be focused on Sintel The Game.