Finally, after many late nights of working my poor vertex-pulling, texture-painting fingers to the pain, I can show you all my in-game version of Sintel! (check out the Gallery for some more, in-game, shots.)

The model itself is a much-adjusted retopology of the actual movie model, and while I used a baked ambient occlusion map as a reference later on (to make sure the diffuse map would match a baked normal map, demanded by the mean project overlords), 99.99% of the diffuse texture is my own original work. The other other .01% is the tattoo, which we decided to shamelessly rip from the movie files (in fact, the file turned up just as I was about to hand-paint my own version using an old video on the Durian site as a reference. Yes, I am crazy.)

So anyway, the whole diffuse texture is original digital painting/photo-manipulation, using every available official Durian image (weren’t many helpful ones, at times!) as reference, and textures from CGTextures.com as a starting point. From there, I created a spec map, and painstakingly baked a normal map from the movie model, which ended up needing a lot of hand-painted fixes anyway…

As you see them here, the textures still need tweaking here and there, but I feel they are near enough to completion that it’s safe to finally show off my hard work. Hope you enjoy it!




15 Responses to “Sintel Model”
  1. It’s beautiful! Really inspirational. Indie game dev here, too.

  2. Christopher Kneller says:

    Well done, I am very impressed. keep up the good work :)

  3. Anonymous says:

    Well done! I like it a lot… The only thing that looks not so inspiring is the eyes part… It needs tweaking!
    Thank you!

  4. Noah Summers says:

    Thanks, guys! And yes, we’ve gotten lots of comments about the eyes. They’ll be attended to. ;)

  5. Digitalwolf says:

    I honestly think you could improve the material quality, or have you not reached that far yet?

    also whats it take to be involved with this project? there seems to be no information on the site…

  6. Anonymous says:

    Why did you put a watermark on the textures? So no one can “steal” them? Don’t you think that’s bit selfish, when your whole project is based on most of what Team Durian has done?

  7. Gez says:

    Hi. Congratulations for the project!
    Everything looks very good so far. Of course that some aspects can be improved, but everything looks impressive and top quality.

    Just a critic/comment about the watermark thing in the texture. You’re working based on Creative Commons licensed material. You shouldn’t release it under a copyright, since it is a direct violation to the original license that allows you to create derivative material in first place.
    Keep that in mind and honor the license, crediting the sources and releasing the material with an appropriate license.

  8. Noah Summers says:

    Gez:

    Sorry to cause concern; merely a silly goof in the watermark! Shall be fixed ASAP.

  9. D says:

    Technically, the author of the CC licensed work still retains copyright ownership – just some permissions are granted by the license. ;) But removal of watermarks are nice.

  10. D says:

    Also, if the derivative work is based on a CC license that is not ShareAlike, and has sufficient “originality” on its own, it may be copyright altogether with no rights reserved.

    At least, that’s how I understand it (IANAL). :)

  11. D says:

    *Make that “all rights reserved”.

  12. Sergie Reyes Guzmán says:

    Do you work in conjunction with the Durian Team or receive any support from them in terms of graphics, animation, history or any thing else?

  13. Jon Buresh says:

    @D & Gez: We’ve been reconsidering our license to better suit the community as well as ourselves. Sorry about the watermark, I just wasn’t thinking properly :D .

    @Sergie: We are separate from the Durian team, however they have been incredibly helpful and supportive. David Revoy gave us some tips to help improve Sintel’s face and Colin has given us information that enabled us to write our story so that it fits with the movie.

  14. Gerson says:

    Excelente trabajo, es lo unico que puedo decir, que gran trabajo, saludos desde Guatemala :D

  15. tv guy says:

    It’s time to bring those babies back from obscurity!

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