Hello all!

What have I been up to?

Last month I graduated college with a degree in Game Design. It was a tough 4 years but it solidified my passion for making games and taught me how to actually make good games. Why is that important? Well, on one hand, it means I’m no longer constrained by project guidelines and assignments and I can make the games I really want to make. However on the other hand, it means I need to start a career and make a living.

I want a career where I make cool games with cool people. That’s why I started Team Aurora Games. I aim to continue working with the awesome people at Team Aurora Games to make fun, innovative games. So where does that leave Sintel The Game? Well that’s tough. If if were up to me, I would spend all my time making video games. However, the bottom line is – I need to make money in order to live. I currently work two jobs just to support myself. As you can imagine, working two jobs doesn’t leave much time or energy for making games – especially games that generate no income. I will continue to work on the game as much as I can but I’m finding less and less time to do so. So what’s the plan?

In order to finish Sintel The Game, two things need to happen.

  • We need the help of the community.
  • We need a new direction.
  • Your Help

    Like I said earlier, I can’t contribute much time to Sintel The Game because I work two jobs to support myself. I also can’t spend all of my free time on a project that never seems to end.

    Donations allow me to work Sintel The Game. I will continue to work on the game with or without donations. The more donations we receive, the more work we can do.


    If you want to see the project move forward, please donate.


    A New Direction

    Sintel The Game has been a victim of poor planning from the start. We never had a development plan and members frequently came and went. It was hard to keep track of exactly what everyone was working on. It became extremely difficult to coordinate the project and make significant progress. While we have made lots of progress over the past few years, it’s not enough. If we ever want to release Sintel The Game we need to shift gears. The plan was to have a 2-3 hour single player story where players would fight creatures, solve puzzles and meet fun characters. This quickly became too much to handle. A 2-3 hour story is A LOT of work.

    Our new direction is to create a foundation for fans of Sintel to expand upon the world and create their own experiences in the Sintel universe. Instead of creating our own story, We believe it’s best to provide the foundation and let the users create their own stories. After all, that’s the true spirit of Open Source. Speaking about Open Source, we also believe it’s time to Open Source the entire project. That means moving the entire repository to GitHub, creating a space for people to collaborate.

    The first few steps are to move the project over to Github. That way people can track progress and stay up to date with the most recent build of the game. It will also allow anyone to clone the most recent build and make their own contributions. This will take a while to setup due to the limited amount of time I have but it is the next step.

    I’ll talk more about this new direction in another blog post sometime soon. For now, you can donate, download the game, give feedback, submit new ideas, spread the word, and contribute!

    3 Comments »

    After a year of new content and improvements, Alpha 0.2 is finally ready for release!

    Download – Alpha 0.2
    wing_nipswell_donetundrarock_snakedocks_revampcrane_gamedesert_revampcampfire

    Some of the larger changes include:

  • An entirely re-designed docks level
  • Revamped desert level
  • Added Tundra level
  • Re-designed Combat
  • Added Torch item for starting dynamic fires
  • Note: There seems to be an issue in the Tundra level with dynamic shadows and ATI cards. We are still trying to figure out the issue but an ATI specific level has been added that does not have the shadow issue.

    13 Comments »

    So its that time of year again when its customary, heck almost mandatory to share gifts; and since we can not quite give you a new version of Sintel the game (more on that later) for Christmas, we thought we’d give you the next best thing. The next best thing of course being a free game where you launch snowballs at snow men for points! And yes i know that makes no sense but 2 late nights and some alcoholic Christmas cake was never likely to result in anything else.

    So what are you waiting for Download it here.. Its Free

    SnowManSabotage_ScreenShot_web

    As for Sintel the Game  although we don’t have a new release for you yet, rest assured we are still hard at work making improvements and creating new content.
    In the next release you can expect new levels, enemies and character to boot

    8 Comments »

    This is a small update to fix a couple issues in the first Alpha.

    Download – Alpha 0.1.1

    Fixes include:

  • Fixed XML reference issue in the menu on Linux
  • Added music to the docks level
  • Fixed code error with the HUD
  • Added sintel_the_game.blend
  • 27 Comments »

    It has been a long wait, but the first version of the Alpha is finally available to download!
    Download – Alpha 0.1
    Keep in mind this is an incomplete version of the game. Most of the game is still unfinished. It contains 3 mini levels. The game’s source is also included, released under the CCBY license. All code in the game will be released as GPL.

    Only Windows executable files are included – but there is an issue loading the docks level through the exe. To play it, it is best to open sintel_win.blend in Blender (latest version) and run the game there. Runtimes for Linux & OSX can be built from the source. As development on the game contiunes, the Alpha will be updated here on the blog periodically. All updates (including Beta and Final) will be made available for free.

    You WILL need a decent computer with GLSL to run the game at a smooth frame rate. Running the game on a smaller resolution may help increase frame rate. Lastly, make sure you READ THE MANUAL FIRST.

    UPDATE: If somebody wants to build some Linux or Mac OSX (or any OS really) runtimes, I will gladly host them on the server and add it to the downloads page for people to grab.

    18 Comments »