What have I been up to?
Last month I graduated college with a degree in Game Design. It was a tough 4 years but it solidified my passion for making games and taught me how to actually make good games. Why is that important? Well, on one hand, it means I’m no longer constrained by project guidelines and assignments and I can make the games I really want to make. However on the other hand, it means I need to start a career and make a living.
I want a career where I make cool games with cool people. That’s why I started Team Aurora Games. I aim to continue working with the awesome people at Team Aurora Games to make fun, innovative games. So where does that leave Sintel The Game? Well that’s tough. If if were up to me, I would spend all my time making video games. However, the bottom line is – I need to make money in order to live. I currently work two jobs just to support myself. As you can imagine, working two jobs doesn’t leave much time or energy for making games – especially games that generate no income. I will continue to work on the game as much as I can but I’m finding less and less time to do so. So what’s the plan?
In order to finish Sintel The Game, two things need to happen.
Like I said earlier, I can’t contribute much time to Sintel The Game because I work two jobs to support myself. I also can’t spend all of my free time on a project that never seems to end.
Donations allow me to work Sintel The Game. I will continue to work on the game with or without donations. The more donations we receive, the more work we can do.
If you want to see the project move forward, please donate.
A New Direction
Sintel The Game has been a victim of poor planning from the start. We never had a development plan and members frequently came and went. It was hard to keep track of exactly what everyone was working on. It became extremely difficult to coordinate the project and make significant progress. While we have made lots of progress over the past few years, it’s not enough. If we ever want to release Sintel The Game we need to shift gears. The plan was to have a 2-3 hour single player story where players would fight creatures, solve puzzles and meet fun characters. This quickly became too much to handle. A 2-3 hour story is A LOT of work.
Our new direction is to create a foundation for fans of Sintel to expand upon the world and create their own experiences in the Sintel universe. Instead of creating our own story, We believe it’s best to provide the foundation and let the users create their own stories. After all, that’s the true spirit of Open Source. Speaking about Open Source, we also believe it’s time to Open Source the entire project. That means moving the entire repository to GitHub, creating a space for people to collaborate.
The first few steps are to move the project over to Github. That way people can track progress and stay up to date with the most recent build of the game. It will also allow anyone to clone the most recent build and make their own contributions. This will take a while to setup due to the limited amount of time I have but it is the next step.
I’ll talk more about this new direction in another blog post sometime soon. For now, you can donate, download the game, give feedback, submit new ideas, spread the word, and contribute!